P



Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Y] [Z]

Pangaro, Paul
paper prototypes
patterns
people, service
perceived affordances
Perplex City
personal ambient devices
personal digital assistants (PDAs)
personalization
personas
perspective 2nd
phenomena
photo/video journals
physical prototypes
physical space
physical-only controls
pitch
playing with products/services
pleasurable products/services
Poka-Yoke Principle
power distance
Preferences window (MS Word)
presence-activated systems
presentation soft ware
primary colors
primary personas
privacy issues 2nd 3rd
problems
process maps
processes, service
products vs. services
project definition
     business goals
     constraints
     design briefs
     information gathering
     stakeholder interviews
prototypes 2nd
     digital 2nd
     paper
     physical
     service
     testing
prototyping soft ware
Psychology of Everyday Things, The (Norman)
public ambient devices 2nd
punch cards




Designing for Interaction(c) Creating Smart Applications and Clever Devices
Designing for Interaction: Creating Smart Applications and Clever Devices
ISBN: 0321432061
EAN: 2147483647
Year: 2006
Pages: 110
Authors: Dan Saffer

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