Flylib.com
Designing for Interaction: Creating Smart Applications and Clever Devices
Designing for Interaction: Creating Smart Applications and Clever Devices
ISBN: 0321432061
EAN: 2147483647
Year: 2006
Pages: 110
Authors:
Dan Saffer
BUY ON AMAZON
Designing for Interaction: Creating Smart Applications and Clever Devices
Table of Contents
Copyright
Acknowledgments
About the Author
Introduction
Notes on Nomenclature
Chapter 1. What Is Interaction Design?
What Are Interactions and Interaction Design?
Why Interaction Design?
A (Very) Brief History of Interaction Design
A Stew of Acronyms
Why Practice Interaction Design?
Chapter 2. Starting Points
The Problem with Problems
Defining the Project
Four Approaches to Interaction Design
User-Centered Design
Activity-Centered Design
Systems Design
Genius Design
Summary
Chapter 3. Interaction Design Basics
The Elements of Interaction Design
The Laws of Interaction Design
Characteristics of Good Interaction Design
Summary
Chapter 4. Design Research and Brainstorming
What Is Design Research?
Conducting Design Research
Research Methods
Design Implications
Brainstorming: And Then a Miracle Occurs...
Summary
Chapter 5. The Craft of Interaction Design
The Tools of the Trade
Research Models
Personas
Scenarios
Sketches and Models
Storyboards
Task Analyses
Task Flows
Use Cases
Mood Boards
Wireframes
Prototypes: Paper, Interactive, and Physical
Testing
Summary
Chapter 6. Interface Design Basics
The Elements of Visual Interface Design
Controls and Widgets
Icons
Sound
Standards
Interfaces Without Faces
Summary
Chapter 7. Smart Applications and Clever Devices
Designing for Multitasking
Designing for Connection
Ambient Devices
Summary
Chapter 8. Service Design
What Is a Service?
Why Design Services?
Services and Branding
The Differences Between Services and Products
the Center of Digital Services
Summary
Chapter 9. The Future of Interaction Design
The Next 10 Years of the Internet
Intelligent Agents
Spimes and the Internet of Things
Transmedia Interactions
Human-Robot Interactions
Wearables
Ubiquitous Computing
Digital Tools for Making Digital Tools
Summary
Epilogue: Designing for Good
Ethics in Design
Deliberate Choices
Colophon
Index
SYMBOL
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
Y
Z
Designing for Interaction: Creating Smart Applications and Clever Devices
ISBN: 0321432061
EAN: 2147483647
Year: 2006
Pages: 110
Authors:
Dan Saffer
BUY ON AMAZON
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Identifying Project Schedule Risk
Quantifying and Analyzing Project Risk
Managing Project Risk
Conclusion
Appendix A Selected Detail From the PERIL Database
WebLogic: The Definitive Guide
Session Persistence
HTTP Access Logs
EJB Transactions
Assembling and Deploying Resource Adapters
XML Application Scoping
SQL Hacks
Hack 8. Filter Rows and Columns
Hack 20. Uncover Trends in Your Data
Hack 30. Calculate the Maximum of Two Fields
Hack 58. Store Parameters in the Database
Hack 88. Test Two Values from a Subquery
An Introduction to Design Patterns in C++ with Qt 4
A Brief History of C++
Validators
Review Questions
Member Selection Operators
public, protected, and private Derivation
Java All-In-One Desk Reference For Dummies
Welcome to Java
Using Eclipse
Going Around in Circles (Or, Using Loops)
Using the LinkedList Class
Using Recursion
Digital Character Animation 3 (No. 3)
Surface Types
Creating Characters
Conclusion
Chapter Three. Rigging Characters
Adding Personality to a Walk
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies