What are some child classes of the cCritter class?
B
What are the cCritter methods most commonly overridden?
C
What are the three classes to which the cCritter delegates functionality?
D
In updating the critter's motion, what do we do to keep the critter from running off towards infinity or from acquiring an unrealistically large velocity?
E
What is the meaning of the information in the cCritter 's _outcode field?
F
Why is the cCritter draw method code an example of the Template Method pattern?