Chapter 4. Object-oriented software engineering


Section 4.1.   OO is the way

Section 4.2.   Object-oriented analysis

Section 4.3.   Encapsulation, inheritance, and polymorphism

Section 4.4.   Composition and delegation

Section 4.5.   Principles for OO design

Section 4.6.   The code interface

Review questions

Exercises



Software Engineering and Computer Games
Software Engineering and Computer Games
ISBN: B00406LVDU
EAN: N/A
Year: 2002
Pages: 272

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