Chapter 3. The Pop Framework


Section 3.1.   Object-oriented simulations

Section 3.2.   Running and testing the Pop program

Section 3.3.   The Pop source code

Section 3.4.   The essential Pop classes

Section 3.5.   UML class diagrams

Section 3.6.   Using the Pop Framework

Review questions

Exercises



Software Engineering and Computer Games
Software Engineering and Computer Games
ISBN: B00406LVDU
EAN: N/A
Year: 2002
Pages: 272

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