Chapter 15. 3D shooting games


Chapter 15. 3D shooting games

When you go into a 3D world it's very common to have the user 's viewpoint be attached to a player who's immersed in that world. In this chapter we'll look at one particular game like this, our Defender3D.



Software Engineering and Computer Games
Software Engineering and Computer Games
ISBN: B00406LVDU
EAN: N/A
Year: 2002
Pages: 272

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