Table of Contents


 
game design theory and practice, second edition
Game Design Theory and Practice, Second Edition
by Richard Rouse III ISBN:1556229127
Wordware Publishing ?2005 (698 pages)

This author balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with examples from the author's experiences.

Table of Contents
Game Design”Theory & Practice, Second Edition
Foreword
Introduction
Chapter 1 - What Players Want
Chapter 2 - Interview: Sid Meier
Chapter 3 - Brainstorming a Game Idea: Gameplay, Technology, and Story
Chapter 4 - Game Analysis: Centipede
Chapter 5 - Focus
Chapter 6 - Interview: Ed Logg
Chapter 7 - The Elements of Gameplay
Chapter 8 - Game Analysis: Tetris
Chapter 9 - Artificial Intelligence
Chapter 10 - Interview: Steve Meretzky
Chapter 11 - Storytelling
Chapter 12 - Game Analysis: Loom
Chapter 13 - Multi-Player
Chapter 14 - Interview: Chris Crawford
Chapter 15 - Getting the Gameplay Working
Chapter 16 - Game Analysis: Myth: The Fallen Lords
Chapter 17 - Game Development Documentation
Chapter 18 - Interview: Jordan Mechner
Chapter 19 - The Design Document
Chapter 20 - Game Analysis: The Sims
Chapter 21 - Designing Design Tools
Chapter 22 - Interview: Will Wright
Chapter 23 - Level Design
Chapter 24 - Game Analysis: Grand Theft Auto III
Chapter 25 - Playtesting
Chapter 26 - Interview: Doug Church
Conclusion
Appendix A - Sample Design Document: Atomic Sam
Appendix B - Sample Design Document: The Suffering
Glossary
Selected Bibliography
Index
List of Figures



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

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