Index_V


V

Valve Software, 44, 452
Van Elderen, Dan, 88, 95
vector hardware, 91, 93
Vezza, Al, 179
Vice City , see Grand Theft Auto: Vice City
video game industry, 108
crash, 188, 262-263
video games vs. computer games , 188, 263, 271
Video Pinball , 90-91
Vietnam, 266
view,
camera, 476
first-person, 328
in level editor, 394-395
isometric, 423
of game-world, 137, 299, 365, 476
over-the-shoulder, 344
side, 344
third-person , 328, 527-528
top-down, 399, 476
visually authentic , 397
wire-frame, 396
violence, 432, 445
virtual worlds , 4, 241-242
Visicalc, 186
Visicorp, 186
vision for game design, 380-381, 479-499
communicating, 373, 519
visual information, 139-140
visual output, 137
voice support in multi-player games, 250
voice-over, 507-508, 510
Voltarr , 74
Vulcan editor, 397-398
Vulcan mind meld, 506



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

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