T
team, see development team
team vs. team multi-player games , 246
teammates, in game, 214, 224-225
technical design document, 110, 310, 316, 317-318
technical specification, see technical design document
technological limitations, 58
technology, 21, 23, 35, 41, 43, 53-54, 54-55, 90, 109-110, 137, 146, 177, 181, 184, 188, 196, 200, 205-206, 217-218, 261, 273, 278, 279-280, 282, 283, 286-287, 292, 297-300, 301, 304, 352, 365, 409, 423, 452, 476, 477, 505-506, 513, 528
compatibility with story, 45
gameplay considerations of, 42, 43-45
matching to gameplay, 50-51
matching to story, 46
modifying, 52
starting with, 43-45, 49-50
understanding, 292
teleconferencing, 249-250
Tempest , 58, 59 , 93, 96, 393
tension,
creating, 452
escalating, 65-67, 148-149
Terra Nova , 511, 515, 526
Tetris , 100-101, 126, 141-150, 152, 153, 157-158, 202, 340, 353, 367, 369, 479
clones , 146
elegance of, 146
gameplay, 142
mechanics of, 143
next feature, 147
text, 12, 207-208, 213-214, 250-251
text adventures , 181-182, 188-190, 228, 230, 326
Thief , 202, 362, 500, 515 , 515-524, 518 , 519 , 521 , 523 , 525, 526
Thief: Deadly Shadows , 528
third-person perspective, 234-235
vs. first-person perspective, 528-529
third-person view, 137, 328, 527-528
Threadbare, Bobbin, 231, 233-234
Tomb Raider , 74 , 74-75, 218, 344, 346, 451, 456, 460, 467
tools, 392-407
commercial, 399-400
developing, 341
for writing documentation, 357
proprietary, 399-400
releasing, 406, 433-434
Toulouse-Lautrec, Henri, 334
training levels, 128-131, 247-248
transparent gameplay, 508
trial and error, 14, 465, 466, 470
Trust & Betrayal: The Legacy of Siboot , 270, 257, 267 , 267-268, 277
turn -based, 27, 33
vs. real-time, 461
turn-based strategy games, 155, 367-368
typing as an interface, 47