Index_O


O

Oddworld series, 219
Oddworld: Abe s Oddysee , 137-138, 138
Odyssey: The Legend of Nemesis , 48-49, 49 , 76 , 76-77, 121 , 131, 223, 284-285, 284 , 395, 404
focus statement, 76-77
on a rail, 124
one person, one game, 67-68
one-handed play, 131-132
online community, 248, 251, 413
online forums, 251
online games , 38, 237-238, 239, 245, 249, 437-444
maintaining, 254
multi-player, 238, 241-242
on-screen help, 130
open beta, 253-254
open-ended game design, 242, 428
open-ended gameplay, 431-433
opposition , 147
options, for player, 276-277
order of story components , 224
Orient Express, 326-327
Origin, 264, 501-502, 504, 511
original designs, 109, 110, 321, 390
original games, 191, 282-283
Othello , 93
outcome,
player s effect on, 223-224
predetermined, 384
outdoor vs. indoor environments, 44, 50
out-of-game storytelling, 206, 207-212
output, 131, 136-140
Overkill Document, 376-377
over-the-shoulder view, 344



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

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