N
National Center for Atmospheric Research, 416
natural language, 183-184, 230
navigation, 234, 288, 466, 469-470 see also pathfinding
consistency of, 477-478
Need for Speed: Underground , 455
negative feedback, 62-63, 243
negotiation between players, 245
networked games , 289, 296
Neurath, Paul, 501, 502, 503-504, 506-507, 515, 517, 524
New York Times Review of Books , 172
New York Times, The , 194
New Zork Times, The , 194
newbies, protecting, 246-248
Next Generation magazine, 38
Next Tetris, The , 143 , 144 , 147 , 149 , 158 , 498
Nintendo Entertainment System (NES), 100-101
No One Lives Forever , 219
non-default responses, 199
non-electronic games, 238
non-gamers, as playtesters , 487
non-interactivity, 209-211
non-linear, 314, 328
environments, 521-522
gameplay, 337-338
medium, 509
storytelling, 353
non- linearity , 119-124, 162, 223-224, 337-338, 460, 462, 465
implementing, 121-123
purpose of, 123-124
vs. linearity, 175
non-player characters , 161, 170, 205, 478
artificial intelligence for, 367
behaviors of, 213, 214
conversations with, 9-10, 46, 183, 213, 268, 301-302, 313
Notes on the Synthesis of Form , 426
novice game players, 9, 14, 83, 130, 197, 246-248
NPCs, see non-player characters
nuance, implementing, 277