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J
Jak
&
Daxter
, 220, 452-453
Jarvis, Eugene, 202
jigsaw puzzles, 142
Jimi Hendrix Experience, The, 533
Jones, Chuck, 97-98
Jones, David, 478
Jones, Jason, 296-297, 497
Journal of Computer Game Design
, 257, 265
Joust
, 246,
451
Jung, Carl, 351
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Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189
Authors:
Richard Rouse III
BUY ON AMAZON
Image Processing with LabVIEW and IMAQ Vision
Image Acquisition
Image Distribution
Compression Techniques
Gray-Scale Operations
Quantitative Analysis
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Building a Dynamic Library with GNU Make
Performing Set Operations on Sequences
Extracting a File Extension from a String
Multiplying Matricies
Introduction
MySQL Clustering
Storage Nodes
Using Multiple Management Nodes
Managing MySQL Cluster
Data Retrieval in MySQL Cluster
Displaying the Status of the Cluster/Controlling Nodes
Cisco Voice Gateways and Gatekeepers
Dial Plan Considerations
COR Operation
Implementing the AA Tcl Script
Deploying Gatekeepers
Professional Struts Applications: Building Web Sites with Struts ObjectRelational Bridge, Lucene, and Velocity (Experts Voice)
The Challenges of Web Application Development
Form Presentation and Validation with Struts
Managing Business Logic with Struts
Building a Data Access Tier with ObjectRelationalBridge
Building the JavaEdge Application with Ant and Anthill
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Basic Commands to Get Started
Generating Elevations
Controlling Text in a Drawing
Managing External References
Appendix A Look at Drawing in 3D
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