Index_I


I

I Love Lucy , 188
Ico , 203, 348
icons, using on buttons , 139
id Software, 53, 298, 406, 510-511, 513-514
ideas, 40-41, 110, 199
brainstorming, 56
game, 18, 41-47, 88, 447-448
limitations of, 56
imagination , 190
imbalance, 154-155
imitation vs. innovation, 136
immersion, 12-13, 15-16, 51-52, 131, 136, 137-138, 241, 516, 528-529
Imp Lunches, 184-185, 487
impossible to master games , 60
improvisation, player, 481
inconsistency in design document, 358
Independent Games Festival, 178
Indiana Jones and the Infernal Machine , 453
Indie Game Jam, 530
indoor vs. outdoor environments, 44, 50
infinite play, 59-60, 145
Infocom, 47, 137, 172, 173-191, 207, 217, 228, 230, 263, 487
authoring tool, 47
development system, 184, 187-188
Implementors Lunches, 184-185, 487
Infocom/Activision, 180-181
information,
communicating to player, 136-138
concealing from player, 137
innovative controls, 135-136
input, 62-63, 131, 140, 231
input/output, 131-140, 387-388
Inside Mac Games magazine, 320
Insomniac, 452
integrated gameplay, 508
intellectual property, 261
interaction, between player and game s creator, 533
interactive
experience, 210-211, 239
fiction , 172, 175
movies, 17, 208, 217, 220, 328
nature of games, 5
storytelling, 203-206, 226, 277-278
writing, 218
Interactive Fiction Plus, 177, 182-183
interactivity, xx, 18, 38, 119, 143, 215, 236, 482, 500, 529
interconnectedness, 63-64
interesting decisions, 27
interface, 33, 132, 230-231, 267, 303, 329, 352, 366, 387-389, 429-430 see also GUI
click-and-drag , 28-29, 134, 429
describing, 373
game, 28-29
iconic, 429
importance of, 387-388
keyboard, 132-133, 303
language as, 268
mouse, 189-190, 230-231, 303, 329, 388, 412, 429
point-and-click, 183, 230-231, 329, 388, 412
simplicity, 133-134, 388, 479
standard, 231, 388
typing as, 47
verbs, 229, 231
Internet, 3, 4, 251, 279, 413, 435
connection for multi-player games, 244
distribution, 178
games, 196
terms of service, 443
interpersonal relationships, 262
interpreters, 184
intuitive controls, 136
inventories, 229, 507
inverse parser, 268, 277
isometric, 423, 430



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

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