I
icons, using on buttons , 139
id Software, 53, 298, 406, 510-511, 513-514
ideas, 40-41, 110, 199
brainstorming, 56
game, 18, 41-47, 88, 447-448
limitations of, 56
imitation vs. innovation, 136
immersion, 12-13, 15-16, 51-52, 131, 136, 137-138, 241, 516, 528-529
Imp Lunches, 184-185, 487
impossible to master games , 60
improvisation, player, 481
inconsistency in design document, 358
Independent Games Festival, 178
Indiana Jones and the Infernal Machine , 453
indoor vs. outdoor environments, 44, 50
infinite play, 59-60, 145
Infocom, 47, 137, 172, 173-191, 207, 217, 228, 230, 263, 487
authoring tool, 47
development system, 184, 187-188
Implementors Lunches, 184-185, 487
Infocom/Activision, 180-181
information,
communicating to player, 136-138
concealing from player, 137
innovative controls, 135-136
input, 62-63, 131, 140, 231
input/output, 131-140, 387-388
Inside Mac Games magazine, 320
intellectual property, 261
interaction, between player and game s creator, 533
interactive
experience, 210-211, 239
fiction , 172, 175
movies, 17, 208, 217, 220, 328
nature of games, 5
storytelling, 203-206, 226, 277-278
writing, 218
Interactive Fiction Plus, 177, 182-183
interactivity, xx, 18, 38, 119, 143, 215, 236, 482, 500, 529
interconnectedness, 63-64
interesting decisions, 27
interface, 33, 132, 230-231, 267, 303, 329, 352, 366, 387-389, 429-430 see also GUI
click-and-drag , 28-29, 134, 429
describing, 373
game, 28-29
iconic, 429
importance of, 387-388
keyboard, 132-133, 303
language as, 268
mouse, 189-190, 230-231, 303, 329, 388, 412, 429
point-and-click, 183, 230-231, 329, 388, 412
simplicity, 133-134, 388, 479
standard, 231, 388
typing as, 47
verbs, 229, 231
Internet, 3, 4, 251, 279, 413, 435
connection for multi-player games, 244
distribution, 178
games, 196
terms of service, 443
interpersonal relationships, 262