Index_D


D

Damage Incorporated , 49 , 49-50, 125, 156-157, 160 , 166 , 167 , 167-168, 210, 214, 224-225, 225 , 289
Dane, Warrel, 69
Daniels, Bruce, 180
Dark Age of Camelot , 241
Dark Camelot , 516-517, 518
Dark Crystal, The , 234
Dark Forces , 208
Das Boot , 271
data,
audio output of, 139-140
visual representation of, 137-139
data mining, 255
Dave Lebling, 172
Deadline , 172, 173, 186
Deathbounce , 321
death-match, 3, 248, 249, 250-251, 254, 461, 462
debugging, 90, 484
in level editor, 396
scripting language, 401
decision trees, 311
Deep Space , 501
Defender , 61, 393
demos, 283, 504-505
depth
of gameplay, 33-34, 386-387, 478-479, 524
vs. breadth, 387, 525-526
design, see game design
design document, 78, 79, 98, 110, 284-285, 293-294, 295, 308, 309-311, 356-381
Artificial Intelligence section, 366-368
assumptions in, 366
Executive Summary, 360-361
format of, 356, 373-374
Game Elements section, 369-371
Game Mechanics section, 361-366
Game Progression section, 371-373
importance of keeping up to date, 380
inconsistency in, 358
Introduction/Overview, 360-361
poor, 374-379
repetition in, 357-358
sections of, 359-373
Story Overview section, 371
System Menus section, 373
Table of Contents, 360
tools for writing, 357
version number, 380
weight of, 379
writing style of, 357-359
designer s story, 37, 203-206, 220, 235
vs. player s story, 383-384
designers, see game designers
Deus Ex , 129 , 315 , 525 , 525-526
development, xxi, 89
collaboration in, 474
community, 531
cycle, 285-286, 489-490
documentation, 306-319
environments, 31
limitations of, 53
process, xx, 69-70, 110-111, 184-185, 197, 282-287
using scripting languages in, 400-403
development team, xxiii, 69-70, 77, 79, 110, 285-286, 307, 339, 519
as playtesters , 485
communicating with, 436, 473
morale , 252
size of, 31-32, 436
Diablo , 131, 191, 231, 363, 370
Diablo II , 132 , 363 , 370
dialog
in-game, 99, 160, 213, 214, 313, 314
irritating , 219
dice, 147, 508
differentiation, points of, 70-71
difficulty, 59-60, 83, 120, 197, 198, 233, 290, 303, 465, 495-497
ramping up, 14, 67, 143, 148, 453
dinosaur game (Sid Meier), 30
Diplomacy , 243, 245
Dirt Bike , 89
Disney, 322, 335, 350
dissolves , 331
distancing effect, 482
distribution, 177-178
DMA Design, 478
documentation for development, 306-319
Doom , xx, 9-10, 49, 126, 139 , 148, 154, 213, 219, 282 , 344, 367, 451, 455, 460, 462, 463, 514
engine, 469
head interface in, 139
Doom II , 9 , 367
Doornbos, Jamie, 425
Dornbrook, Mike, 173, 179
Dr. Muto , 87, 104-106, 105 , 106 , 111
Dragon Speech, 272
Drakan series, 208, 402
Drakan: Order of the Flame , 246, 364-365, 404
Drakan: The Ancients Gates , xvii, 134
Driver , 7
driving games , 103
drop outs in multi-player games, 244
Dub Media, 195
Duke Nukem 3D , 219, 470
Dungeon Master, 99, 205, 245
Dungeon Master , 503
Dungeon Siege , 452-453
Dungeons & Dragons , 205, 238, 245, 248, 477
dying, 148, 218, 228, 233, 266, 323



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

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