Putting It Together


Multi-player games are harder to design than single-player ones; online games are harder still, and persistent worlds are the hardest of all. It's a bit like the difference between cooking for yourself and planning a dinner party. When you're cooking for yourself, you decide what you want, make it, and eat it. When you're planning a dinner party, you have to take into account more variables : who likes what food, who gets along with whom, and what people are going to do besides just eat. A dinner party requires more work ahead of time ”but it's a lot more fun than eating by yourself, too. The flexibility and power of online gaming enables you to create entertainment experiences that you simply can't produce in other forms.



Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
ISBN: 1592730019
EAN: 2147483647
Year: 2003
Pages: 148

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