E



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Early delivery of software
Efferent coupling (Ce) 2nd
Efficiency
     of MONOSTATE
     of SINGLETON
Eiffel language
EmpId property
empIdTextBox_TextChanged method
Employee class 2nd
     for affiliations
     associations with
     for ChangeMethodTransaction
     for changing employees
     in Common Closure Principle
     Hashtable for
     implementation
     inheritance from
     with NULL pattern
     for persistence
     in Reuse/Release Equivalence Principle
     in sequence diagrams
Employee table
EmployeeAffiliation table
EmployeeDatabase class 2nd
EmployeeDB class
EmployeeFactory class
EmployeeImplementation class
EmployeeObserver class
Employees in payroll system
     adding 2nd 3rd
     changing 2nd
    database for [See FACADE pattern, PayrollDatabase class.]
     deleting 2nd
     paying
EmployeesText method
EmployeesText property
     MockPayrollView
     PayrollWindow
EmployeeTest class
EmptyPotReturnedAfter method
EnablingAddEmployeeButton method 2nd
EnablingCommissionFields method 2nd
EnablingHourlyFields method 2nd
EnablingSalaryFields method 2nd
Encapsulation
enterSub action
enterSuper action
Entry events in state transition diagrams
Environment, viscosity of
Equals method
     ItemData
     ProductData
EraseMembership method
ErnieForUnix method 2nd
ErnieModem class 2nd
ErnieModemVisitor interface
ErniesModem class 2nd
EventHandler method
Events
     on controls
     in state diagrams 2nd
     use cases for
Evolving patterns
Exclusion zones
Execute method
     AddEmployeeTransaction 2nd
     ChangeEmployeeTransaction
     Command 2nd
     DeleteEmployeeTransaction
     DepositTransaction
     LoadPaymentMethodOperation 2nd
     PaydayTransaction 2nd
     SaveEmployeeOperation
     ServiceChargeTransaction
     SleepCommand
     StopCommand
     TestSleepCommand
     TimeCardTransaction
     Transaction 2nd 3rd
ExecuteCommand method
ExecuteSql method
exit events in state transition diagrams
exitSub2 action
exitSuper action
ExplodedCost method
ExplodedCost property
ExplodedCostVisitor class
EXTENSION OBJECT pattern 2nd
Extensions in Open/Closed Principle
ExtractItemDataFromResultSet method
Extreme programming
     acceptance tests in
     collective ownership in
     continuous integration in
     metaphors in
     open workspace in
     pair programming in
     planning in
     refactoring in 2nd
     short cycles in
     simple design in
     sustainable pace in
     test-driven development in
     user stories in
     whole teams in




Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272

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