D



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

D metrics for main sequence 2nd
DAGs (directed acyclic graphs)
Dashes (-) in class diagrams
Data access object (DAO)
Data structures, configuration
Data tokens in sequence diagrams 2nd
Data-driven approach in Open/Closed Principle
Database property
DatabaseFacade class
Databases
     as implementation detail
     patterns with
    for payroll [See FACADE pattern, PayrollDatabase class.]
     third-party
DataSet class
Date method
DateUtil class
Db class 2nd 3rd
DB gateways
DBC (design by contract)
DbGateways class
DbOrderGateway class 2nd
DbOrderGatewayTest class
DbProductGateway class 2nd
DbProductGatewayTest class
DbTest class 2nd
DeclareComplete method
DeclareDone method
DECORATOR pattern
     for association stereotypes
     with databases
     for modem problem
Decoupling
     physical and temporal
     serendipitous
DedicatedHayesModem class
DedicatedModem class
DedicatedModemAdapter class
DedModemController class
DedUsers class
Degenerate classes
DelayAndRepeat method
DelayedTyper class
Delegation
     separation through
    STRATEGY for [See STRATEGY pattern.]
    TEMPLATE METHOD for [See TEMPLATE METHOD pattern.]
Delete method
DeleteEmployeeTransaction class 2nd
DeleteProductData method
Deleting employees 2nd
Delivery of software
DeMarco, Tom 2nd
Dependencies
     in agile design
     class diagrams for 2nd
     in classes
     in CoffeeMaker
     in FACTORY
     from static typing
     in modem problem
Dependency cycles, eliminating
Dependency management metrics
Dependency-Inversion Principle (DIP) 2nd
     abstractions in
     in CoffeeMaker
     in Copy program
     in furnace example
     layering in
     in modem problem
     in OBSERVER
     ownership inversion
     simple example
     in table lamp
     violations of
Dependent components
Deposit method
DepositTransaction class
DepositUI interface
Derivability in MONOSTATE
Deriving vs. factoring
Description property
     Assembly 2nd
     PiecePart 2nd
Design
     agile
         and rotting software
         Copy program
     attention to
     before coding
     in extreme programming
     large systems
     top-down vs. bottom-up
Design by contract (DBC)
Desktop applications
Details
     in Common Closure Principle
     in payroll system
DetermineIterationLimit method
Developers
     budgets for
     and business decisions
     in extreme programming
Diagrams
     appropriateness of
     as back-end documentation
     for bowling game
    class [See Class diagrams.]
     collaboration
         for cellular phones
         for relationships
     for communication
     discarding
     effective use of
     iterative process for
     object 2nd
         active objects in
         purpose of
     purpose of
     as road maps
    sequence [See Sequence diagrams.]
    state [See State diagrams.]
     use cases
Dial method
     DedModemController
     DialModemController
     HayesModem
     LoudDialModem 2nd
     Modem 2nd
     ModemDecorator
Dialer class
     for cellular phones
     class diagram for
DialForReal method
dialImp class
DialModem class
DialModemController class
Diderot, Denis
Digital clock project
DigitalClock interface 2nd
DIP [See Dependency-Inversion Principle (DIP).]
Direct dependency
DirectDepositAccount table 2nd 3rd
DirectDepositMethod 2nd 3rd 4th
DirectDepositMethodGetsSaved method
Directed acyclic graphs (DAGs)
Directed edges
Directed graphs
Direction of dependencies
DirectMethod class
DisplayTime method
Dispose method
     AddEmployeeWindow
     PayrollWindow
Distance from main sequence 2nd
Distributed processing
DLLs, components in
Do method
Documentation
     acceptance tests as
     comprehensiveness of
     diagrams as
     size of
     source code listings as
Dog class
Done method
     Application
     ContainmentVessel
     HotWaterSource
     M4UserInterface
     UserInterface
"Done", defining
Door interface 2nd
DoorTimeOut method
DoorTimerAdapter
DoPayroll method
DoSort method
Dot structure
DoubleBubbleSorter class
Draw method
     Circle
     CompositeShape
     Shape 2nd
     Square
DrawAllShapes method 2nd 3rd
DrawCircleCommand class
Drawing rectangles
DrawShape method
DrawSquare method
Dual dispatch technique 2nd
Duplication of code
Dynamic diagrams
Dynamic typing vs. static




Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272

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