The Details


A vast number of details and adornments can be added to UML class diagrams. Most of the time, these details and adornments should not be added. But there are times when they can be helpful.

Class Stereotypes

Class stereotypes appear between guillemet[3] characters, usually above the name of the class. We have seen them before. The «interface» denotation in Figure 19-8 is a class stereotype. C# programmers can use two standard stereotypes: «interface» and «utility».

[3] The quotation marks that look like double angle brackets « ». These are not two less-than and two greater-than signs. If you use doubled inequality operators instead of the appropriate and proper guillemet characters, the UML police will find you.

«interface»

All the methods of classes marked with this stereotype are abstract. None of the methods can be implemented. Moreover, «interface» classes can have no instance variables. The only variables they can have are static variables. This corresponds exactly to C# interfaces. See Figure 19-9.

Figure 19-9. «interface» class stereotype


I draw interfaces so often that spelling the whole stereotype out at the whiteboard can be pretty inconvenient. So I often use the shorthand in the lower part of Figure 19-9 to make the drawing easier. It's not standard UML, but it's much more convenient.

«utility»

All the methods and variables of a «utility» class are static. Booch used to call these class utilities.[4] See Figure 19-10.

[4] [Booch94], p. 186

Figure 19-10. «utility» class stereotype


You can make your own stereotypes, if you like. I often use the stereotypes «persistent », «C-API», «struct», or «function». Just make sure that the people who are reading your diagrams know what your stereotype means.

Abstract Classes

In UML, there are two ways to denote that a class or a method is abstract. You can write the name in italics, or you can use the {abstract} property. Both options are shown in Figure 19-11.

Figure 19-11. Abstract classes


It's a little difficult to write italics at a whiteboard, and the {abstract} property is wordy. So at the whiteboard, I use the convention shown in Figure 19-12 if I need to denote a class or method as abstract. Again, this isn't standard UML but at the whiteboard is a lot more convenient.[5]

[5] Some of you may remember the Booch notation. One of the nice things about that notation was its convenience. It was truly a whiteboard notation.

Figure 19-12. Unofficial denotation of abstract classes


Properties

Properties, such as {abstract} can be added to any class. They represent extra information that's not usually part of a class. You can create your own properties at any time.

Properties are written in a comma-separated list of name/value pairs, like this:

{author=Martin, date=20020429, file=shape.cs, private}


The properties in the preceding example are not part of UML. Also, properties need not be specific to code but can contain any bit of meta data you fancy. The {abstract} property is the only defined property of UML that programmers normally find useful.

A property that does not have a value is assumed to take the Boolean value true. Thus, {abstract} and {abstract = true} are synonyms. Properties are written below and to the right of the name of the class, as shown in Figure 19-13.

Figure 19-13. Properties


Other than the {abstract} property, I don't know when you'd find this useful. Personally, in the many years that I've been writing UML diagrams, I've never had occasion to use class properties for anything.

Aggregation

Aggregation is a special form of association that connotes a whole/part relationship. Figure 19-14 shows how it is drawn and implemented. Note that the implementation shown in Figure 19-14 is indistinguishable from association. That's a hint.

Figure 19-14. Aggregation


Unfortunately, UML does not provide a strong definition for this relationship. This leads to confusion because various programmers and analysts adopt their own pet definitions for the relationship. For that reason, I don't use the relationship at all, and I recommend that you avoid it as well. In fact, this relationship was almost dropped from UML 2.0.

The one hard rule that UML gives us regarding aggregations is simply this: A whole cannot be its own part. Therefore, instances cannot form cycles of aggregations. A single object cannot be an aggregate of itself, two objects cannot be aggregates of each other, three objects cannot form a ring of aggregation, and so on. See Figure 19-15.

Figure 19-15. Illegal cycles of aggregation between instances


I don't find this to be a particularly useful definition. How often am I concerned about making sure that instances form a directed acyclic graph? Not very often. Therefore, I find this relationship useless in the kinds of diagrams I draw.

Composition

Composition is a special form of aggregation, as shown in Figure 19-16. Again, note that the implementation is indistinguishable from association. This time, however, the reason is that the relationship does not have a lot of use in a C# program. C++ programmers, on the other hand, find a lot of use for it.

Figure 19-16. Composition


The same rule applies to composition that applied to aggregation. There can be no cycles of instances. An owner cannot be its own ward. However, UML provides quite a bit more definition for composition.

  • An instance of a ward cannot be owned simultaneously by two owners. The object diagram in Figure 19-17 is illegal. Note, however, that the corresponding class diagram is not illegal. An owner can transfer ownership of a ward to another owner.

    Figure 19-17. Illegal composition

  • The owner is responsible for the lifetime of the ward. If the owner is destroyed, the ward must be destroyed with it. If the owner is copied, the ward must be copied with it.

In C#, destruction happens behind the scenes by the garbage collector, so there is seldom a need to manage the lifetime of an object. Deep copies are not unheard of, but the need to show deep-copy semantics on a diagram is rare. So, though I have used composition relationships to describe some C# programs, such use is infrequent.

Figure 19-18 shows how composition is used to denote deep copy. We have a class named Address that holds many strings. Each string holds one line of the address. Clearly, when you make a copy of the Address, you want the copy to change independently of the original. Thus, we need to make a deep copy. The composition relationship between the Address and the Strings indicates that copies need to be deep.[6]

[6] Exercise: Why was it enough to clone the itsLines collection? Why didn't I have to clone the actual string instances?

Figure 19-18. Deep copy implied by composition


public class Address : ICloneable {   private ArrayList itsLines = new ArrayList();    public void SetLine(int n, string line)    {      itsLines[n] = line;    }    public object Clone()    {       Address clone = (Address) this.MemberwiseClone();       clone.itsLines = (ArrayList) itsLines.Clone();       return clone;    } }


Multiplicity

Objects can hold arrays or collections of other objects, or they can hold many of the same kind of objects in separate instance variables. In UML, this can be shown by placing a multiplicity expression on the far end of the association. Multiplicity expressions can be simple numbers, ranges, or a combination of both. For example, Figure 19-19 shows a BinaryTreeNode, using a multiplicity of 2.

Figure 19-19. Simple multiplicity


Here are the allowable forms of multiplicity:

  • Digit.

The exact number of elements

  • * or 0..*

Zero to many

  • 0..1

Zero or one, in Java, often implemented with a reference that can be null

  • 1..*

One to many

  • 3..5

Three to five

  • 0, 2..5, 9..*

Silly, but legal


Association Stereotypes

Associations can be labeled with stereotypes that change their meaning. Figure 19-20 shows the ones that I use most often.

Figure 19-20. Association stereotypes


The «create» stereotype indicates that the target of the association is created by the source. The implication is that the source creates the target and then passes it around to other parts of the system. In the example, I've shown a typical factory.

The «local» stereotype is used when the source class creates an instance of the target and holds it in a local variable. The implication is that the created instance does not survive the member function that creates it. Thus, it is not held by any instance variable or passed around the system in any way.

The «parameter» stereotype shows that the source class gains access to the target instance though the parameter of one of its member functions. Again, the implication is that the source forgets all about this object once the member function returns. The target is not saved in an instance variable.

Using dashed dependency arrows, as the diagram shows, is a common and convenient idiom for denoting parameters. I usually prefer it to using the «parameter» stereotype.

The «delegate» stereotype is used when the source class forwards a member function invocation to the target. A number of design patterns apply this technique: PROXY, DECORATOR, and COMPOSITE.[7] Since I use these patterns a lot, I find the notation helpful.

[7] [GOF95], pp. 163, 175, 207

Nested Classes

Nested classes are represented in UML with an association adorned with a crossed circle, as shown in Figure 19-21.

Figure 19-21. Nested class


Association Classes

Associations with multiplicity tell us that the source is connected to many instances of the target, but the diagram doesn't tell us what kind of container class is used. This can be depicted by using an association class, as shown in Figure 19-22.

Figure 19-22. Association class


Association classes show how a particular association is implemented. On the diagram, they appear as a normal class connected to the association with a dashed line. As C# programmers, we interpret this to mean that the source class contains a reference to the association class, which in turn contains references to the target.

Association classes can also be classes that you write in order to hold instances of some other object. Sometimes, these classes enforce business rules. For example, in Figure 19-23, a Company class holds many Employee instances through EmployeeContracts. To be frank, I have never found this notation to be particularly useful.

Figure 19-23. Employment contract


Association Qualifiers

Association qualifiers are used when the association is implemented through some kind of key or token instead of with a normal C# reference. The example in Figure 19-24 shows a LoginTransaction associated with an Employee. The association is mediated by a member variable named empid, which contains the database key for the Employee.

Figure 19-24. Association qualifier


I find this notation useful in rare situations. Sometimes, it's convenient to show that an object is associated to another through a database or dictionary key. It is important, however, that all the parties reading the diagram know how the qualifier is used to access the object. This is not something that's immediately evident from the notation.




Agile Principles, Patterns, and Practices in C#
Agile Principles, Patterns, and Practices in C#
ISBN: 0131857258
EAN: 2147483647
Year: 2006
Pages: 272

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