Part II: Interacting with Game Players


Hours
 

6 Controlling Games with the Keyboard and Mouse

 

7 Improving Input with Joysticks

 

8 Example Game: Brainiac



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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