[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] tables color bitmaps television fps TestCollision() method testing Battle Office 2 program 2nd Battle Office program 2nd Brainiac game 2nd 3rd 4th Fore 2 program Fore program code 2nd Henway game 2nd 3rd Meteor Defense program 2nd MIDI sounds 2nd Roids 2 program 2nd Roids program 2nd Slideshow program 2nd Space 2 program 2nd Space Out 3 program demo mode 2nd Space Out 4 program 2nd Space Out program 2nd tile game 2nd tile games Trippy program 2nd UFO 2 program code 2nd UFO program 2nd text GDI graphics painting 2nd 3rd TextOut() function arguments tile games creating 2nd designing 2nd libraries playing 2nd resource requirements testing 2nd 3rd writing game code 2nd 3rd 4th 5th 6th 7th timing game engines 2nd 3rd 4th accessor methods constructors cycles 2nd 3rd deconstructors frames functions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th sleep timers static pointers tools compiler 2nd creating 2nd game development 2nd graphics 2nd music 2nd 3rd MIDI music sound 2nd 3rd 4th 5th MIDI music Sound Recorder 2nd tracking mouse 2nd 3rd flags messages 2nd 3rd transparency bitmap 2nd 3rd 4th splash screen bitmaps 2nd sprites TransparentBlt() function 2nd Trippy program code, writing 2nd 3rd 4th 5th testing 2nd twinkle delay types 2D animation cast-based animation 2nd 3rd frame-based animation 2nd AI 2nd game backgrounds video games 2nd 3rd comparing developing 2nd 3rd |