[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] game development tools 2nd game engines 2nd adding animated sprites to 2nd 3rd 4th 5th 6th adding backgrounds to 2nd 3rd 4th 5th 6th 7th 8th adding MIDI music support to 2nd 3rd 4th developing events 2nd input 2nd keyboards 2nd mouse 2nd joysticks code 2nd 3rd 4th 5th 6th 7th Win32 API 2nd roles Space Out adding sprites 2nd 3rd sprite managers SpriteDying() function sprites 2nd 3rd 4th timing 2nd 3rd 4th accessor methods constructors cycles 2nd 3rd deconstructors frames functions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th sleep timers static pointers game pads Game Skeleton program code 2nd 3rd 4th 5th 6th 7th GameActivate() function 2nd 3rd 4th 5th 6th GameCycle() function 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th GameCycle() funtion GameDeactivate() function 2nd 3rd 4th 5th GameEnd() function 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th GameEngine class 2nd 3rd 4th 5th STL collection class 2nd 3rd 4th 5th 6th GameEngine() constructor GameEngine(dble col)HandleEvent() method GameEntgine class GameInitialize() function 2nd 3rd 4th 5th 6th 7th 8th 9th 10th GamePaint() function 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd GamePaint() funtion games 2D sprites 2nd 3rd animation 2nd backgrounds 2nd adding to game engines 2nd 3rd 4th 5th 6th 7th 8th animated 2nd 3rd customizing image backgrounds scrolling 2nd solid types Brainiac creating 2nd designing 2nd libraries playing 2nd resource requirements testing 2nd 3rd writing game code 2nd 3rd 4th 5th 6th 7th computer fps tile creating 2nd designing 2nd libraries playing 2nd resource requirements testing 2nd 3rd writing game code 2nd 3rd 4th 5th 6th 7th Windows fps GameStart() function 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th GameStart() funtion GDI 2nd (Graphical Device Interface) (Graphics Device Interface) roles GDI graphics bitmaps color palettes components device contexts 2nd 3rd drawing graphics primitive 2nd 3rd painting 2nd 3rd client areas graphics primitive 2nd 3rd 4th 5th 6th 7th text 2nd 3rd painting with brushes writing with pens GetAsyncKeyState() function 2nd GetCollision() method GetCollisionRect() method GetDC() function GetEngine() method GetHeight() method GetWidth() method global variables Slideshow program 2nd Graphical Device Interface. [See GDI] graphical objects animation 2nd sprite sprites 2nd 3rd 4th 5th 6th 7th graphics GDI 2nd 3rd 4th bitmaps color palettes components painting 2nd 3rd 4th painting graphics primitives 2nd 3rd 4th 5th 6th 7th 8th 9th 10th painting text 2nd 3rd painting with brushes writing with pens tools video games visualizing 2nd Windows 2nd color 2nd 3rd pixels RGB color values graphics coordinate system 2nd 3rd origins Graphics Device Interface. [See GDI] graphics primitives GDI graphics drawing 2nd 3rd ellipses lines 2nd painting polygons 2nd rectangles graphics tools green-screening |