Index F


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

file handles  
files
       .BMP  
               Windows programs  
       header
               Resource.h   2nd   3rd  
               Skeleton.h   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
       MIDI
               MCI functions  
               playing  
       MP3  
       project
               defined  
       resource
               Skeleton.rc  
       source code
               Skeleton.cpp   2nd   3rd   4th   5th  
               Skeleton.h  
       wave
               playing   2nd   3rd   4th  
               recording music  
flags  
flickering animations  
       double buffering   2nd   3rd  
        offscreen bitmap   2nd  
Fore 2 program
       sprite managers   2nd   3rd   4th   5th   6th  
               testing  
Fore program
       Sprite class   2nd  
               testing   2nd  
               writing program code   2nd   3rd   4th   5th   6th  
fps   2nd  
       ( frames per second)   2nd  
       computer games  
       television  
       Windows games  
frame animation  
       frame images  
       sprite animation   2nd  
frame rate
       animation  
               fps  
               Windows games  
frame-based animation   2nd  
frames
       game engines  
frames per second.   [See fps]2nd   [See fps]
Free () method  
Free() method  
frequency
       defined  
Frogger
       background   2nd  
function
       GameInitialize()  
functions
       AddAlien()  
       AddMeteor()  
       AddSprite()  
       BeginPaint()   2nd   3rd   4th   5th  
       BitBlt  
       BitBlt()  
       CreateFile()   2nd  
       CreatePen()  
       CreateSolidBrush()  
       CreateWindow()   2nd  
       DeleteObject()  
       DrawText()  
       Ellipse()  
       EndPaint()   2nd   3rd  
       game engines   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               accessor methods  
               constructors  
               deconstructors  
               static pointers  
       GameActivate()   2nd   3rd   4th   5th   6th  
       GameCycle()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th  
       GameDeactivate()   2nd   3rd   4th   5th  
       GameEnd()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
       GameInitialize()   2nd   3rd   4th   5th   6th   7th   8th   9th  
       GamePaint()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th   21st   22nd   23rd   24th  
       GameStart()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th  
       GetAsyncKeyState()   2nd  
       GetDC()  
       HandleJoystick()   2nd   3rd   4th  
       HandleKeys()   2nd   3rd   4th   5th   6th  
               Space Out game  
       InflateRect()  
       InvalidateRect()  
       joyGetDevCaps()  
       joyGetNumDevs()  
       joyGetPos()   2nd   3rd  
       LineTo()   2nd   3rd  
       LoadIcon()  
       main()  
       mciSendCommand()   2nd   3rd   4th  
       MouseButtonDown()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
       MouseButtonUp()   2nd   3rd   4th  
       MouseMove()   2nd   3rd   4th   5th   6th  
       MoveChicken()   2nd   3rd  
       MoveToEx()   2nd   3rd  
       NewGame()   2nd   3rd  
       OffsetRect()  
       PlaySound()   2nd   3rd   4th  
       Polygon()   2nd  
       PostQuitMessage()  
       ReadFile()   2nd  
       ReadHiScores()  
       Rectangle()   2nd  
       RegisterClassEx()  
       ReleaseDC()  
       SelectObject()  
       SetFrameRate()  
       SpriteCollision()   2nd   3rd   4th   5th   6th   7th   8th   9th  
       SpriteDying()   2nd   3rd   4th  
       TextOut()  
               arguments  
       TransparentBlt   2nd  
       UpdateHiScores()   2nd  
       UpdateSaucer()  
       WinMain()   2nd   3rd   4th   5th  
       WndProc()   2nd   3rd  
       WriteFile()  
       WriteHiScores()  



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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