[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] data image bitmaps data types BOOL DWORD HINSTANCE JOYSTATE Windows 2nd WORD deconstructors Bitmap class 2nd 3rd game engines Sprite class 2nd DeleteObject() function demo mode creating multi-screen overview 2nd Space Out 3 program program code 2nd 3rd 4th 5th 6th 7th testing 2nd design video games 2nd graphics 2nd designing animated sprites 2nd 3rd Battle Office 2nd 3rd 4th bitmaps sprites Brainiac game 2nd Henway 2nd Meteor Defense game 2nd 3rd bitmaps sprites Space Out 2nd 3rd 4th bitmaps sprites Sprite class 2nd 3rd sprite managers 2nd 3rd sprites properties 2nd 3rd tile games 2nd destroying Sprite class deconstructors 2nd Dev-C++ (Bloodshed) Dev-C++ Web site developing game engines Device Calibration Wizard device contexts GDI graphics 2nd 3rd device independence 2nd GDI (Graphical Device Interface) device-dependent bitmaps (DIBs) devices user input 2nd joysticks 2nd 3rd keyboards 2nd 3rd mouse 2nd 3rd DIBs (device-dependent bitmaps) digital signals digital sound MIDI 2nd advantages playing files sound waves A/D converters amplifications converting waves copyrighted sound sampling sound 2nd Windows waves 2nd 3rd DJGPP DJGPP Web site double buffering 2nd 3rd Draw() method 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th drawing Bitmap class 2nd 3rd bitmaps 2nd GDI graphics graphics primitive 2nd 3rd Sprite class 2nd DrawPart() method DrawSprites() method DrawText() function DWORD data type |