[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] C++ programs (Windows Visual) 2nd C++Builder (Borland) C++Builder Web site CalcCollisionRect() method calibrating defined joysticks 2nd 3rd 4th 5th 6th 7th 8th cast-based animation 2nd graphical objects 2nd 3rd sprite sprites 2nd 3rd 4th 5th 6th 7th cel animation 2nd chasing roaming AI 2nd CheckJoystick() method 2nd CheckSpriteCollision() method 2nd classes AlienSprite Background creating 2nd 3rd 4th Bitmap 2nd 3rd 4th 5th class definition 2nd code constructors 2nd 3rd deconstructors 2nd 3rd drawing 2nd 3rd requirements bitmaps defined GameEngine 2nd 3rd 4th 5th 6th STL 2nd 3rd 4th 5th 6th OOP Sprite 2nd 3rd 4th 5th 6th 7th 8th 9th 10th animating 2nd 3rd 4th collision rectangles 2nd 3rd constructors 2nd creating 2nd 3rd deconstructors demonstration program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th designing 2nd 3rd destroying 2nd 3rd drawing 2nd sprite actions 2nd updating 2nd 3rd 4th 5th StarryBackground 2nd 3rd 4th vector collection (STL) 2nd 3rd 4th 5th 6th iterators CleanupSprites() method client areas clipping defined closing MIDI devices MCI 2nd code Battle Office 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th Battle Office 2 program 2nd Bitmap class Brainiac game 2nd 3rd Fore program testing 2nd writing 2nd 3rd 4th 5th 6th Game Skeleton program 2nd 3rd 4th 5th 6th 7th Henway 2nd 3rd 4th 5th 6th 7th 8th 9th header files 2nd Henway 2 program MIDI 2nd 3rd 4th 5th 6th 7th joysticks 2nd 3rd 4th 5th 6th 7th Meteor Defense program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th program Windows 2nd 3rd 4th 5th Roids 2 program 2nd 3rd 4th 5th Roids program 2nd 3rd 4th Slideshow program 2nd 3rd 4th 5th 6th Space 2 program 2nd 3rd 4th 5th Space Out 3 program 2nd 3rd 4th 5th 6th 7th Space Out 4 program 2nd 3rd 4th 5th 6th 7th Space Out program 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th Trippy program 2nd 3rd 4th 5th UFO 2 program 2nd 3rd 4th 5th 6th testing 2nd UFO program 2nd 3rd 4th 5th 6th 7th writing Brainiac game code 2nd 3rd 4th 5th 6th 7th coding conventions Windows 2nd collision detection 2nd 3rd 4th data collision image data collision detection 2nd collision rectangles sprite managers 2nd 3rd color Windows graphics 2nd 3rd RGB color values color palettes GDI graphics color table bitmaps command messages command strings comparing 2D and 3D animation 2nd 3rd video game types compiler 2nd components GDI graphics computer games fps computers animation cel animation 2nd console games constants iMAXSPEED constructors Bitmap class 2nd 3rd game engines Sprite class 2nd 3rd control pads controls video games creating 2nd converters A/D converting sound waves Cool Edit copyrights sound Create() method 2nd 3rd CreateFile() function 2nd CreateSolidBrush() function CreateWindow() function 2nd creating Background class 2nd 3rd 4th animated 2nd 3rd 4th bitmaps 2nd Brainiac game 2nd brushes graphics primitive demo mode pens graphics primitive 2nd sound 2nd 3rd clipped sound latency volume waveforms splash screens 2nd Sprite class constructors 2nd tile games 2nd video games 2nd controls 2nd development of game types 2nd 3rd 4th 5th 6th graphics 2nd play modes 2nd sound 2nd storylines 2nd CreatPen() function crTransColor argument customizing animated game backgrounds cycles game engines 2nd 3rd |