[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z] A/D (Analog to Digital) converters accessing sound waves accessor methods game engines actions sprite 2nd 3rd AddAlien() function adding animated sprites to game engines 2nd 3rd 4th 5th 6th game backgrounds to game engines 2nd 3rd 4th 5th 6th 7th 8th sprite managers to game engines AddMeteor() function AddSprite() funtion AddSprite() method 2nd 3rd advantages MIDI AI 2nd (Artificial Intelligence) behavioral 2nd roaming chasing 2nd evading 2nd patterned movement 2nd Roids 2 program program code 2nd 3rd 4th 5th testing 2nd strategic 2nd strategies 2nd types 2nd AlienSprite class amplifications (sound waves) analog signals Analog to Digital (A/D) converters AND (&) operator animating Background class 2nd 3rd 4th Battle Office 2 program program code 2nd game backgrounds 2nd 3rd 4th Sprite class 2nd 3rd 4th animation 2D comparing with 3D animation 2nd types 2nd 3rd 4th 5th 6th 3D comparing with 2D animation 2nd cel 2nd computers cel animation 2nd defined frame sprite animation 2nd frame rate fps Windows games frames frame images games 2nd graphical objects 2nd sprite sprites 2nd 3rd 4th 5th 6th 7th sprite 2nd adding to game engines 2nd 3rd 4th 5th 6th designing 2nd 3rd frame animation 2nd time measurement animations flickering double buffering 2nd 3rd offscreen bitmap 2nd API (Application Programming Interface) Application Programming Interface. [See API] applications. [See also programs] arcade games arguments 1Param bTrans crTransColor TextOut() function wParam Artificial Intelligence. [See AI] Audio Web site axes joysticks |