Index A


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [R] [S] [T] [U] [V] [W] [Z]

A/D (Analog to Digital) converters  
accessing
       sound waves  
accessor methods
       game engines  
actions
       sprite   2nd   3rd  
AddAlien() function  
adding
       animated sprites to game engines   2nd   3rd   4th   5th   6th  
       game backgrounds to game engines   2nd   3rd   4th   5th   6th   7th   8th  
       sprite managers to game engines  
AddMeteor() function  
AddSprite() funtion  
AddSprite() method   2nd   3rd  
advantages
       MIDI  
AI   2nd  
       (Artificial Intelligence)  
       behavioral   2nd  
       roaming  
               chasing   2nd  
                evading   2nd  
                patterned movement   2nd  
       Roids 2 program  
               program code   2nd   3rd   4th   5th  
               testing   2nd  
       strategic   2nd  
       strategies   2nd  
       types   2nd  
AlienSprite class  
amplifications
       (sound waves)  
analog signals  
Analog to Digital (A/D) converters  
AND (&) operator  
animating
       Background class   2nd   3rd   4th  
       Battle Office 2 program  
               program code   2nd  
       game backgrounds   2nd   3rd   4th  
       Sprite class   2nd   3rd   4th  
animation
       2D  
               comparing with 3D animation   2nd  
               types   2nd   3rd   4th   5th   6th  
       3D  
               comparing with 2D animation   2nd  
       cel   2nd  
       computers  
               cel animation   2nd  
       defined  
       frame  
               sprite animation   2nd  
       frame rate  
               fps  
               Windows games  
        frames
               frame images  
       games   2nd  
       graphical objects   2nd  
               sprite  
               sprites   2nd   3rd   4th   5th   6th   7th  
       sprite   2nd  
               adding to game engines   2nd   3rd   4th   5th   6th  
               designing   2nd   3rd  
               frame animation   2nd  
               time measurement  
animations
        flickering  
               double buffering   2nd   3rd  
                offscreen bitmap   2nd  
API  
       (Application Programming Interface)  
Application Programming Interface.   [See API]
applications.   [See also programs]
arcade games  
arguments
       1Param  
       bTrans  
       crTransColor  
       TextOut() function  
       wParam  
Artificial Intelligence.   [See AI]
Audio Web site  
axes
       joysticks  



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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