Summary


This hour demonstrated an interesting feature of many commercial games that you now know how to add to your own games. I'm referring to demo mode, which allows a game to present to the game player a glimpse of how the game plays. Demo mode was a critical feature in arcade games, where a game needed to sell itself in order to convince someone to spend a quarter on a play. Computer games don't rely as heavily on demo mode because they don't live on quarters , but it's nonetheless an important touch on a game that might otherwise do nothing in between plays.

The next hour wraps up the book by showing you one last game feature that we've all grown to love: the high score list. The high score list is an important part of most classic video games because it provided a means of measuring your skill at a game and saving it for others to see.



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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