How Does the Game Play?


One of the classic arcade games that many people remember is Missile Command, which involves the defense of a group of cities against a nuclear attack. The nuclear attack involves missiles that travel down from the top of the screen toward the cities at the bottom. Your job is to fire upon the missiles and destroy them before they reach the cities. Although Missile Command made for an interesting game in the era of the hit movie War Games , the threat of nuclear attack is somewhat diminished these days, at least in terms of what most of us perceive as a realistic threat. However, there has been increasing talk in the past few years of the possibility of a meteor striking the Earth and causing major damage.

The premise of the game you develop in this hour is similar to Missile Command in that you're defending helpless cities against an incoming threat. In this case, however, the threat is giant meteors, not nuclear warheads. The Meteor Defense game employs a game play strategy similar to Missile Command in that you fire missiles at the incoming meteors to stop them from destroying the cities below. As you'll find out, the critical skill to becoming a good player at Meteor Defense (and Missile Command as well) is learning how to target a meteor and give a missile time to get there. In other words, you often have to lead a meteor by a certain distance to give the missile time to get there and make contact.

The object of Meteor Defense is to simply protect the cities against the incoming meteors for as long as possible. One interesting aspect of the game is that you lose points whenever you fire a missile, which makes it important to be efficient when you fire on the meteors. In other words, if you unleash missiles indiscriminately, you will no doubt protect the cities but your score will suffer. This is a subtle way to discourage sloppy game play. Small touches like this can often make a game much more appealing to serious game players.



Sams Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours
ISBN: 067232461X
EAN: 2147483647
Year: 2002
Pages: 271

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