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Section 1.1. Revolutionists, Evolutionists, and the Object-Oriented Paradigm Section 1.2. Accidental Versus Essential Complexity la Frederick Brooks Section 1.3. The Waterfall Model Section 1.4. The Iterative Model Section 1.5. Same- Versus Different-Language Prototyping Section 1.6. Software Reusability Section 1.7. Corporate Hierarchies of Good Designers Glossary of Terms |
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