Each object in Maya has a pivot point. When you rotate an object, it rotates around its pivot point, and when you scale an object, it scales to and from the pivot point. By default, the object's pivot point is at the center of the object, but Maya lets you move the pivot point according to your needs. For example, if you model a clock, you can position the pivot point of each hand at the center of the clock rather than the middle of the hand. This lets you easily rotate the hands around the face of the clock (Figure 4.35). Figure 4.35. This simple clock has had the pivot points of its hands repositioned to the center of the clock face.To change an object's pivot point position:
To position the pivot point in the center of an object:
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