| | Copyright |
| | Acknowledgements |
| | Chapter i. Introduction |
| | | Who Is This Book For? |
| | | What You Will Need |
| | | Maya Versions and Flavors |
| | | Additional Resources |
| | Chapter 1. Maya Basics |
| | | About Maya |
| | | Maya's Interface |
| | | Beginning a Project |
| | | Importing, Exporting, and Referencing |
| | | Maya Help |
| | Chapter 2. Navigating and Changing the Interface |
| | | Dollying, Tracking, and Tumbling |
| | | Using the View Menu |
| | | Changing the Layout |
| | | Changing the Interface |
| | | About Display Options and Smoothness |
| | | Keyboard Shortcuts |
| | Chapter 3. Creating Primitives and Text |
| | | About Primitive Types |
| | | About NURBS Primitives |
| | | About Polygon Primitives |
| | | About Subdiv Primitives |
| | | About Text |
| | | Naming Objects |
| | | About Construction History |
| | Chapter 4. Transforming Objects and Components |
| | | Moving, Rotating, and Scaling Objects |
| | | About Pivot Points |
| | | Duplication Options |
| | | Mirroring and Instancing Objects |
| | | SoftModifying Objects |
| | Chapter 5. Selection Modes, Hiding, and Templating |
| | | Selecting Objects |
| | | Selection Modes and Masks |
| | | Using Quick Select Sets |
| | | Hiding and Templating |
| | | About Layers |
| | Chapter 6. Grouping, Parenting, and Aligning |
| | | Grouping |
| | | Parenting |
| | | Grouping vs. Parenting |
| | | Aligning and Snapping Objects |
| | | The Snap Align Tools |
| | Chapter 7. Nurbs Curves and Surfaces |
| | | About NURBS Objects |
| | | About Nurbs Curves |
| | | Creating NURBS Curves |
| | | Editing NURBS Curves |
| | | Opening, Closing, and Attaching Curves |
| | | Altering Whole Curves |
| | | Interactions Between Curves |
| | | Circular 2D fillets |
| | | Creating Surfaces from Curves |
| | | Surface Curves and Trims |
| | | Modifying and Matching NURBS Surfaces |
| | Chapter 8. Polygons |
| | | Modeling Polygons |
| | | Creating and Deleting Polygon Components |
| | | Splitting and Merging Polygon Components |
| | | Subdividing and Merging |
| | | Refining Polygons |
| | | Surface Normals and Display |
| | Chapter 9. Subdiv Surfaces |
| | | Subdiv Surface Components |
| | | Refining Subdiv Surfaces |
| | | Creasing Subdiv Surfaces |
| | | Mirroring and Subdivs |
| | | Subdiv Hierarchies |
| | | Working in Polygon Mode |
| | | Sculpting Subdivs |
| | Chapter 10. Skeletons And Rigging |
| | | About Joints |
| | | Adjusting Hierarchies |
| | | About IK Handles and Solvers |
| | | About Spline IK |
| | | About Constraints |
| | | The Connection Editor |
| | | Basic Rigging |
| | Chapter 11. Parenting and Binding to a Skeleton |
| | | Parenting to a Skeleton |
| | | Using Rigid Bind |
| | | Editing rigid skins |
| | | Using Smooth Bind |
| | | Editing smooth skins |
| | Chapter 12. Animation |
| | | Animation Controls |
| | | About Setting Keyframes |
| | | Setting Animation Preferences |
| | | Importing Sound Files |
| | | About the Graph Editor |
| | | About the Dope Sheet |
| | | Muting Animation Channels |
| | | Ghosting |
| | | Path Animation |
| | | About the Trax Editor |
| | | Previewing Your Animation |
| | Chapter 13. Deformers |
| | | Nonlinear Deformers |
| | | Blend Shapes |
| | | Lattices |
| | | Clusters |
| | | Sculpt Deformers |
| | | Jiggle Deformers |
| | | Wire Deformers |
| | | Wrinkle Deformers |
| | | Wrap Deformers |
| | | About Deformer Weights |
| | | About the Deformation Order |
| | | Hiding, Showing, and Deleting Deformers |
| | Chapter 14. Shaders, Materials, and Mapping |
| | | About the Hypershade |
| | | About IPR Renders |
| | | About Materials |
| | | About Texture-Mapping NURBS Surfaces |
| | | Combining Materials |
| | | About Projection Maps |
| | | About Texturing Polygons |
| | | Editing UVs |
| | | Swimming Textures |
| | | Texturing Using Painting Tools |
| | Chapter 15. Creating Lights |
| | | About Lighting |
| | | Setting Up for Lighting |
| | | About Lights |
| | | Mapping Images to Lights |
| | | Looking Through a Light |
| | | Light Linking |
| | | About Shadows |
| | Chapter 16. Cameras and Rendering |
| | | About Cameras |
| | | About Rendering |
| | | About the Maya Software Renderer |
| | | About the Maya Hardware Renderer |
| | | About the Maya Vector Renderer |
| | | About Mental Ray |
| | | About Render Layers |
| | Chapter 17. MEL and Expressions |
| | | About the Script Editor |
| | | About MEL Commands |
| | | About Variables |
| | | About Loops and If Statements |
| | | About Procedures |
| | | Using MEL Scripts |
| | | Using Expressions |
| | Chapter 18. Dynamics |
| | | Particles |
| | | Emitters |
| | | Render Types |
| | | Fields |
| | | Collisions |
| | | Rigid-Body Dynamics |
| | | Soft-Body Dynamics |
| | | Effects |
| | | The Dynamic Relationships Editor |
| | Index |