N



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

n-gons 2nd
nodes [See also scene's nodes.]
     animated versus non-animated
     attributes
     node-based architecture
     reference files
     viewing in Hypergraph or Outliner
Non-Uniform Rational B-Spline [See NURBS primitives.]
nonlinear deformers
     bend
     flare
     handles
     sine
     squash
     tool options
     twist
     types
     wave
normals
     face normals
     surface normals
     vertex normals
null objects
NURBS curves/Curves menu [See also curves/Curves menu.]
     attaching/detaching
     bending
     creating
         circular 2D fillet
     creating surfaces from curves
         birail surfaces
         boundary surfaces
         extruding curves
         lofting across multiple curves
         planar curves
         profile curves
         revolving curves
     curling
     curve direction
         reversing
         U direction
     curve points
     CVs (control vertices) 2nd
     edit points 2nd
         creating
     hulls 2nd
     locking/unlocking curve length
     offsetting
     opening/closing
     path curves
     rebuilding, density
     scaling curvatures
     smoothing
     spans
     start points 2nd
     straightening
     versus Bézier curves
NURBS modeling
     edge-based modeling
     strategy
NURBS primitives
     attributes 2nd
         changing
         setting
     basics
     construction history
     creating
     Tesselation/Display Render
     types
NURBS surfaces [See also subdiv surfaces.]
     attaching
     creating
         Boolean surfaces
         from curves
     CVs (control vertices)
     displaying render tessellation
     duplicating curves
     edit points 2nd
     filleting
     hulls 2nd
     image mapping
     isoparms
     live/not live
         drawing curves on live surfaces
         projecting curves onto surfaces
     rebuilding for stitching
     Sculpt Geometry tool
     surface patches
     trimming holes in surfaces
     UV mapping
         bump mapping




Maya 7 for Windows and Macintosh(c) Visual Quickstart Guide
Maya 7 for Windows & Macintosh
ISBN: 0321348990
EAN: 2147483647
Year: 2006
Pages: 185

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