Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] n-gons 2nd nodes [See also scene's nodes.] animated versus non-animated attributes node-based architecture reference files viewing in Hypergraph or Outliner Non-Uniform Rational B-Spline [See NURBS primitives.] nonlinear deformers bend flare handles sine squash tool options twist types wave normals face normals surface normals vertex normals null objects NURBS curves/Curves menu [See also curves/Curves menu.] attaching/detaching bending creating circular 2D fillet creating surfaces from curves birail surfaces boundary surfaces extruding curves lofting across multiple curves planar curves profile curves revolving curves curling curve direction reversing U direction curve points CVs (control vertices) 2nd edit points 2nd creating hulls 2nd locking/unlocking curve length offsetting opening/closing path curves rebuilding, density scaling curvatures smoothing spans start points 2nd straightening versus Bézier curves NURBS modeling edge-based modeling strategy NURBS primitives attributes 2nd changing setting basics construction history creating Tesselation/Display Render types NURBS surfaces [See also subdiv surfaces.] attaching creating Boolean surfaces from curves CVs (control vertices) displaying render tessellation duplicating curves edit points 2nd filleting hulls 2nd image mapping isoparms live/not live drawing curves on live surfaces projecting curves onto surfaces rebuilding for stitching Sculpt Geometry tool surface patches trimming holes in surfaces UV mapping bump mapping |