Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] IK (inverse kinematics) handles adding Current solver Rotate Plane solvers Single Chain solver legs, rigging Spine IK 2nd versus FK (forward kinematics) influence objects Inputs section, Channel Box changing attributes 2nd construction history instancing objects particles IRP (Interactive Photorealistic Renders) |