About Subdiv Primitives


Subdiv primitives come in the same six basic shapes as the polygon primitives (Figure 3.63) with one major differencethere are no attributes to adjust.

Figure 3.63. The six subdiv primitives: cube, sphere, cylinder, plane, cone, and torus.


Like the other primitives you have read about, you can use these six basic shapes to start modeling from and add detail using the modeling tools. As we will discuss in more detail in Chapter 9, "Subdiv Surfaces," you can also convert the other primitives into subdiv surfaces and use the polygonal modeling tools to indirectly manipulate a subdiv model.



    Maya for Windows and Macintosh
    MAYA for Windows and MacIntosh
    ISBN: B002W9GND0
    EAN: N/A
    Year: 2004
    Pages: 147
    Authors: Danny Riddell

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