N


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

naming
     bins
     icons
     layers
     layouts
     objects
     projects
     scenes
     selections 2nd
     variables
network rendering
New Scene command
Newton field
nodes
     clearing from work area
     collapsing/expanding hierarchies for
     defined
     hierarchy of
     storing notes about
     texture- and light-related
     viewing dependencies for
nonlinear animation
nonlinear deformers
nonuniform rational B-splines 2nd [See also NURBS]
normal constraint
normals
     face
     surface
     vertex
North Marking menu
NTSC 2nd 3rd
Number of Copies slider
Numeric Input field
Numeric render
NURBS
     components of
     controlling smoothness of
     creating
    curves. [See NURBS curves]
     meaning of acronym
     overview 2nd
    primitives. [See NURBS primitives]
     raising degree of
    surfaces. [See NURBS surfaces]
     vs. polygons 2nd 3rd
     ways of using
NURBS curves. [See also curves]
     anatomy of
     components of 2nd
     creating 2nd 3rd
     degrees and
     vs. Bézier curves
     ways of using
NURBS primitives
     changing attributes of 2nd
     creating
     illustrated 2nd
     Maya's predefined
     overview
     speeding workflow with
     ways of using
NURBS surfaces
     components of
     converting to subdiv surfaces
     degrees and
     editing
     texture-mapping 2nd
     ways of using
NURBS to Subdiv command



Maya for Windows and Macintosh
MAYA for Windows and MacIntosh
ISBN: B002W9GND0
EAN: N/A
Year: 2004
Pages: 147
Authors: Danny Riddell

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