Opening an Existing Movie as a Library

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You are not limited to using the internal library of a Flash movie; you can open other Flash movie libraries by using the Open as Library command (File > Open as Library). You can drag items from one library to another, or drag items onto the stage.

You should have zoo9.fla open when you start this exercise.

  1. Choose File > Open as Library. In the Open As Library dialog box, navigate to the Lesson03/Assets folder and select the assets.fla file. Click Open.

    graphics/03fig20.gif

    The library for assets.fla either opens as a separate Library panel or is nested with the Library panel for zoo9.fla. It's easy to tell which library belongs to assets.fla because the name appears in its title bar. Notice that the newly opened assets.fla library is gray, which indicates that it is not the current library for the file you are editing. You should also see that the buttons along the bottom of the assets.fla library are inactiveyou can't edit the library if it's opened as a library, only if it's opened as a movie (File > Open).

    NOTE

    You cannot open a movie that's opened as a library. For example, if you try to open assets.fla right now, using File > Open, Flash will tell you that the movie is already open. Technically, it is! You have to close the library first, then open the movie.

  2. Select the Logo symbol in the assets.fla library. Drag the symbol to the zoo9.fla library. Then drag the Panda symbol from the assets.fla library to the zoo9.fla library.

    When you drag the Logo and Panda symbols into the zoo9.fla library, make sure you don't drop them into the Bitmap folder. You should now have three symbols and a folder full of bitmaps in the zoo9.fla library.

    graphics/03fig21.gif

    When you add a symbol from another movie's library, you can drag it into the current movie's library, as you just did, or onto the stage. If a symbol in the current movie's library has the same name as a symbol you want to add from another movie's library, Flash will ask you if you want to replace the existing library asset. Make sure you don't replace an asset accidentally , as you can't undo that mistake.

    TIP

    You can drag individual assets from another movie's library into the current movie's library as well as move entire folders. This capability is a great way to move a large number of assets from one movie to another.

    NOTE

    You can only move assets into the current movie's library. In order to add assets to another movie's library, the movie must be open (File > Open).

  3. Click the Options menu control in the top-right corner of the assets.fla library. Choose Close Panel.

    The assets.fla library closes . If for some reason you need to, you can now open assets.fla as a movie.

  4. Save the file as zoo10.fla.

    Now it's time to include some of the assets you added to the library in your movie.

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Macromedia Flash MX. Training from the Source
Macromedia Flash MX: Training from the Source
ISBN: 0201794829
EAN: 2147483647
Year: 2002
Pages: 115
Authors: Chrissy Rey

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