What You ll Find in This Book


Each of these topics can easily fill a book on its own. Therefore, I m not going to describe all the various APIs in Longhorn. I m also not going to dive into a detailed description of each technology. This is not an API or reference book. I m sure it won t be long until you can find many slightly edited and regurgitated copies of the documentation available in bookstores.

What I am going to do is show you how to get started developing for Longhorn. At a minimum, you really should read Chapters 1 and 2 because they cover the absolute basics you need to know to develop applications for the Longhorn platform.

In Chapter 1, I discuss the new application model. Do not pass Go. Do not collect $200. You really need to read Chapter 1 or you ll get a Go To Jail card in the mail. I also introduce you to a new markup/programming language in Chapter 1. Whether you re a VB.NET developer, a C# developer, or one of the mythical COBOL.NET developers, you ll need to learn this new markup/programming language. Read Chapter 1. I m not kidding. In fact, go do it now and come back. I ll wait .

Okay, now that you ve read Chapter 1 and are excited to build your own applications, you probably should read Chapter 2. In it, I show you how to compile, deploy, and run a Longhorn application. So Chapter 2 is also important, but there s no need to rush off to it. It s a very patient chapter and will wait for you to finish this introduction.

The remaining chapters introduce the various technologies I ve alluded to in this introduction. Chapter 3 is a fantastic introduction to creating user interfaces using the new markup language and gives you a flavor of its power.

Chapter 4 introduces the new file system APIs and will likely cause you to abandon the Win32 file system APIs.

In Chapter 5, I show you how to use data binding to move data from practically any .NET object to your user interface and back again without writing any procedural code. I show you how to create powerful, secure, reliable communication applications in Chapter 6. And finally, the last chapter discusses some guidelines for creating modern, connected mobile applications.

Thanks for hanging out until the end of this long introduction. Now it s time for you to read Chapter 2. (You did go read Chapter 1 earlier, didn t you?) Have fun with Longhorn. I certainly have!




Introducing Microsoft WinFX
Introducing WinFX(TM) The Application Programming Interface for the Next Generation of Microsoft Windows Code Name Longhorn (Pro Developer)
ISBN: 0735620857
EAN: 2147483647
Year: 2004
Pages: 83
Authors: Brent Rector

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net