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You've created particles and adjusted their parameters, including their color, in the Inspector. Let's see what happens when you apply behaviors. You can apply behaviors to either the particle emitter or the particle cell. Behaviors applied to the emitter affect the emitteror where the particles are born. Behaviors applied to the particle cell are in turn applied to each individual particle. Let's apply the Edge Collision behavior to the particle cell so that the particles bounce off the edges of the frame.
Congratulations! You've just created a particle system from scratch. Now let's create some particles with a little more personality. |
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