Chapter 3. Methods: Communicating with Objects


[Page 103]

OBJECTIVES

After studying this chapter, you will

  • Understand the role that methods play in an object-oriented program.

  • Know how to use parameters and arguments to pass data to an object.

  • Understand how constructor methods are used to instantiate objects.

  • Know the difference between passing a value and passing a reference to an object.

  • Be able to design your own methods.

  • Know how to use the if-else and while control structures.

OUTLINE

3.1

Introduction

3.2

Passing Information to an Object

3.3

Constructor Methods

3.4

Retrieving Information from an Object

3.5

Passing a Value and Passing a Reference

3.6

Flow of Control: Control Structures

3.7

Testing an Improved OneRowNim

 

Intelligent Agents

3.8

From the Java Library: java.lang.Object

3.9

Object-Oriented Design: Inheritance and Polymorphism

3.10

Drawing Lines and Defining Graphical Methods (Optional)

 

Chapter Summary

 

Solutions to Self-Study Exercises

 

Exercises





Java, Java, Java(c) Object-Orienting Problem Solving
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)
ISBN: 0131474340
EAN: 2147483647
Year: 2005
Pages: 275

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