Chapter 13. Graphical User Interfaces


[Page 603]

OBJECTIVES

After studying this chapter, you will

  • Gain more experience with the Swing component set.

  • Understand the relationship between the AWT and Swing.

  • Learn more about Java's event model.

  • Be able to design and build useful Graphical User Interfaces (GUIs).

  • Appreciate how object-oriented design principles were used to extend Java's GUI capabilities.

OUTLINE

13.1

Introduction

13.2

Java GUIs: From AWT to Swing

13.3

The Swing Component Set

13.4

Object-Oriented Design: Model-View-Controller Architecture

13.5

The Java Event Model

13.6

CASE STUDY: Designing a Basic GUI

13.7

Containers and Layout Managers

13.8

Checkboxes, Radio Buttons, and Borders

13.9

Menus and Scroll Panes

 

Are Computers Intelligent?

 

Chapter Summary

 

Solutions to Self-Study Exercises

 

Exercises





Java, Java, Java(c) Object-Orienting Problem Solving
Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)
ISBN: 0131474340
EAN: 2147483647
Year: 2005
Pages: 275

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net