Chapter 13. Entities and Databases Continued

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Chapter 13. Entities and Databases Continued

The previous chapter described the base entity and database classes and outlined the accessor classes, but didn't show you how to actually implement the final entity or database classes. This chapter does so. The good news is that since most of the work has already been accomplished in the base classes, the final entity and database classes are really quite simple.

In this chapter, you will learn to:

  • Use databanks to make your entities flexible

  • Work with the six entity classes: accounts, characters , items, rooms, portals, and regions

  • Use entity databases to store files to disk

  • Use entity accessors as iterators

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MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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