Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] M key (magenta) M-drag, magenta adjust in color correction Mac OS X Macintosh, system requirements for Shake MacroMaker macros creating defined displaying from command line (shake help) functions of shortcuts in Node workspace testing magenta adjust in color correction shortcut for adjusting Main mode, knots Make FG Trans function, Primatte Mask control Mask Create function Mask parameters 2nd maskChannel parameter 2nd 3rd masks applying defined Outside function and Master control, ColorCorrect node match-moving, with Stabilize MatchMove, one-point tracking exercise applying tracking curve averaging tracks creating tacking curve offset tracking overview picking reference pattern picking search region positioning the tracker tracking building image tracking image in highest quality tracking workflow viewing clips that will be tracked matchSpace parameter changing luminance, hue, or saturation setting Matte Sponge function, Primatte matteMult parameter 2nd mattes 3D artists using creating defined luminance matte pulling several treating tuning Maya (.ma) files 2nd MDiv (matte divide) 2nd Mid controls, ColorCorrect node midSource color midtoneGain parameter Misc tab, ColorCorrect node 2nd Mix node, Layer tab 2nd Mixdown Options, Audio Panel mixing audio Morpher mode Motion blur motion path motion tracking mouse left mouse button for toggling Channel Viewer middle mouse drag for panning windows Option-left mouse drag for panning right mouse controls in RotoShape three-button for working with Shake Move2D function field interlacing onscreen controls button parameter sliders transform nodes in moving images Mult color correction 2nd ColorMatch Mult node, Color tab MultiLayer node, RotoShape multipass compositing MultiPlane compositing 3D tracking data [See 3D tracking data] 3D transform controls attaching layers to the camera camera controls camera manipulation changing angles within a pane creating composite defined FileIn the source material hooking up MultiPlane node keyboard shortcuts layer controls lesson review multiple pane view for arranging layers in 3D space OpenGL hardware acceleration overview perspective angle placing layers in 3D space preparing elements primary uses of MultiPlane node MultiPlane node hooking up primary uses of mv command |