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The ImageViewerDeluxe class from this chapter showed us how inheritance can work in a real application. Now that we've explored classes and inheritance in both theory and practice, we've covered most skills needed in typical OOP Flash development. However, we still have a few concepts left to consider over the next few chapters ”namely, interfaces (abstract datatypes), packages (containers for classes), and exceptions (errors you can add to your programs). These last three theoretical topics will prepare you for Parts II and III, which present many more applied OOP examples and scenarios. |
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