Part III: Design Pattern Examples in ActionScript 2.0

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Part III explores a variety of approaches to various programming situations. You'll learn how to apply proven and widely accepted object-oriented programming strategies ”known as design patterns ” to Flash. Once you've tried working with the patterns presented in Part III, you'll have confidence consulting the larger body of patterns available online and in other literature. You'll have the skills to draw on other widely recognized object-oriented practices.

Chapter 15

Chapter 16

Chapter 17

Chapter 18

Chapter 19


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Essential ActionScript 2.0
Essential ActionScript 2.0
ISBN: 0596006527
EAN: 2147483647
Year: 2004
Pages: 177
Authors: Colin Moock

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