TextField._x Property

ActionScript for Flash MX: The Definitive Guide, 2nd Edition
By Colin Moock
Chapter 18.  ActionScript Language Reference
TextField._x Property Flash 6

horizontal location of the text field, in pixels read/write
theField._x

Description

The floating-point _x property indicates the horizontal position of theField's left border. It is measured relative to one of two possible coordinate spaces:

  • If theField resides on the main timeline, _x is measured relative to the Stage's left edge. For example, an _x of 20 indicates that theField's left border is 20 pixels to the right of the Stage's left edge; -20 indicates it is 20 pixels to the left.

  • If theField resides on a movie clip instance's timeline, _x is measured relative to the registration point of that parent instance. For example, an _x of 20 indicates that theField's left border is 20 pixels to the right of its parent instance's registration point; -20 indicates 20 pixels to the left.

The _x property (along with all horizontal coordinates in Flash) increases to the right and decreases to the left. Fractional _x values are approximated in Flash with antialiasing (blurring).

If theField is contained by an instance that is scaled and/or rotated, the coordinate space it inhabits is also scaled and/or rotated. For example, if theField's parent is scaled by 200% and rotated 90 degrees clockwise, _x increases in the downward direction, rather than to the right, and a single unit of _x is 2 pixels instead of 1.

Example

The following example uses the _x property to align one field to another (they share the same x-coordinate, so they are aligned along the same vertical line):

// Make the first field this.createTextField("firstName_txt", 1, 250, 0, 200, 20); firstName_txt.border = true; firstName_txt.type = "input"; // Make the second field this.createTextField("lastName_txt", 2, 0, 0, 200, 20); lastName_txt.border = true; lastName_txt.type = "input"; // Align the second field lastName_txt._x = firstName_txt._x; lastName_txt._y = firstName_txt._y + firstName_txt._height + 10;

The following example adds to all text fields a slideTo( ) method that moves a text field left or right to some destination at a given speed:

// Method to start the slide interval TextField.prototype.slideTo = function (xPos, pixelsPerSec) {   var moveAmount = pixelsPerSec/20;   if (xPos < 0) {     moveAmount = -moveAmount;   }   this.slideInterval = setInterval(this, "slide", 50, moveAmount, xPos); } // Method to move the text field TextField.prototype.slide = function (moveAmount, xPos) {   this._x += moveAmount;   if (Math.abs(this._x - xPos) < 1) {     clearInterval(this.slideInterval);   }   updateAfterEvent(); } // Make the field this.createTextField("theField_txt", 1, 0, 0, 200, 20); theField_txt.border = true; theField_txt.text = "Watch me go for a ride!"; // Slide it to 500 at speed 100px/second theField_txt.slideTo(500, 100);

See Also

MovieClip.globalToLocal( ), MovieClip.localToGlobal( ), TextField._y



    ActionScript for Flash MX. The Definitive Guide
    ActionScript for Flash MX: The Definitive Guide, Second Edition
    ISBN: 059600396X
    EAN: 2147483647
    Year: 2002
    Pages: 780
    Authors: Colin Moock

    flylib.com © 2008-2017.
    If you may any questions please contact us: flylib@qtcs.net