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Part IV: Writing a Racing Game
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Chapter 12: Generating Landscapes and Tracks
Chapter 13: Physics
Chapter 14: Fine-Tuning and “Modding” the Racing Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Forming Your Kanban Team
Appendix B Kanban Supermarkets
Appendix C Two-Bin Kanban Systems
Appendix D Organizational Changes Required for Kanban
Appendix G Intra-Cell Kanban
C++ How to Program (5th Edition)
Overview of the Chapter Examples
C++ Standard Library Header Files
Inline Functions
Exception-Handling Overview
Exercises
Introduction to 80x86 Assembly Language and Computer Architecture
Parts of a Computer System
Elements of Assembly Language
Procedures
The Assembly Process
Floating-Point Arithmetic
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
The Hello, World Quartz Project
Implementing a Listener
Listening for Trigger Events
Requirements of RMI
Configuring JobStoreCMT
Programming .Net Windows Applications
Hello World
Some Examples
Mouse Events
Editable Text Controls: TextBoxBase
The MainMenu Object
Understanding Digital Signal Processing (2nd Edition)
REFERENCES
QUADRATURE SIGNALS IN THE FREQUENCY DOMAIN
SINGLE TONE DETECTION
IMPROVING TRADITIONAL CIC FILTERS
Section E.2. SOME USEFUL DECIBEL NUMBERS
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