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Part IV: Writing a Racing Game
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Chapter List
Chapter 12: Generating Landscapes and Tracks
Chapter 13: Physics
Chapter 14: Fine-Tuning and “Modding” the Racing Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Project Management JumpStart
Building the Foundation
Defining the Project Goals
Planning and Acquiring Resources
Assessing Risk
Controlling the Project Outcome
WebLogic: The Definitive Guide
WebLogics Wrapper Drivers
EJB Transactions
Using J2EE Services on the Object Tier
SSL
SOAP Message Handlers
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Justify a Text File
Using a Function to Create Objects (a.k.a. Factory Pattern)
Making a Constructor Exception-Safe
Working with Xerces Strings
Parsing a Complex XML Document
A Practitioners Guide to Software Test Design
Pairwise Testing
Domain Analysis Testing
Data Flow Testing
Test Planning
When to Stop Testing
Managing Enterprise Systems with the Windows Script Host
Application Automation
Network Administration/WMI
Messaging Operations
System Administration
Security
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
The Evolution of SOA
Web Services and Primitive SOA
The agile strategy
Service-oriented architecture vs. Service-oriented environment
A.3. The Oasis Car Wash
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