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Part IV: Writing a Racing Game
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Chapter 12: Generating Landscapes and Tracks
Chapter 13: Physics
Chapter 14: Fine-Tuning and “Modding” the Racing Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
ADO.NET 3.5 Cookbook (Cookbooks (OReilly))
Connecting to Exchange or Outlook
Serializing Data
Transferring Login Credentials Securely
Enumerating and Maintaining Database Objects
A.6. Delegates
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
Oracle Structures
Optimizing: The Crystal Reports Side
Other Tips
The Crystal Repository
C++ GUI Programming with Qt 3
Enabling Drag and Drop
Input/Output
Presenting Data in Tabular Form
UDP Networking with QSocketDevice
Using Qt Assistant for Powerful Online Help
Information Dashboard Design: The Effective Visual Communication of Data
Thirteen Common Mistakes in Dashboard Design
Highlighting Important Data Ineffectively or Not at All
Sample Sales Dashboard
Sample Telesales Dashboard
Sample Marketing Analysis Dashboard
MPLS Configuration on Cisco IOS Software
MPLS Terminology
Option 3: Multi-Hop MP-eBGP Between RR and eBGP Between ASBRs
Carrier Supporting Carriers Overview
MPLS QoS Operating Modes
Case Study 8: Implementing Hub and Spoke Topologies with EIGRP
VBScript in a Nutshell, 2nd Edition
Running Your Code
Section A.9. File System Objects
Section A.13. Object Programming
Appendix B. VBScript Constants
Section B.2. Comparison Constants
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