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Part III: Improving Your Game Engine
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Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Certified Ethical Hacker Exam Prep
Apply Your Knowledge
Study Strategies
Buffer Overflows
Study Tools
Software and Documentation
Network Security Architectures
Physical Security Issues
Transport Protocol Design Considerations
Identity Technology Guidelines
IPsec VPN Design Considerations
Case Studies
MySQL Clustering
Retrieving the Latest Snapshot from BitKeeper
Backup and Recovery
Common Setups
Load Balancing and Failover
C Glossary of Cluster Terminology
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
Competency-Based Employee Training
Competency-Based Employee Rewards
Appendix A Frequently Asked Questions About Competency-Based HR Management
Appendix D Employee Development and Succession Management
InDesign Type: Professional Typography with Adobe InDesign CS2
Creating Decimal Tabs
Working with Tables
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Your Grid Tool Kit
Path Type
Microsoft Office Visio 2007 Step by Step (Step By Step (Microsoft))
Working Within the Visio Environment
Adding Shapes to Diagrams
Working with 1-D and 2-D Shapes
Adding Text to Shapes and the Drawing Page
Laying Out Office Spaces
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