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Part III: Improving Your Game Engine
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Chapter List
Chapter 9: Adding Sound with XACT
Chapter 10: Player Input and the User Interface
Chapter 11: Creating XNA Shooter
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
Estimating the Distribution of Total Defects over Time
Halsteads Software Science
Lessons Learned from OO Projects
Establishing the Alignment Principle
Data Quality Control
The .NET Developers Guide to Directory Services Programming
LDAP Basics
System.DirectoryServices.ActiveDirectory Overview
Locating Domain Controllers
LDIFDE
Summary
SQL Tips & Techniques (Miscellaneous)
Using SQL Data Definition Language (DDL) to Create Data Tables and Other Database Objects
Understanding SQL Transactions and Transaction Logs
Using Keys and Constraints to Maintain Database Integrity
Working with Stored Procedures
Exploiting MS-SQL Server Built-in Stored Procedures
Cisco IP Telephony (CIPT) (Authorized Self-Study) (2nd Edition)
Cisco CallManager User Database
Configuring Line Groups, Hunt Lists, and Hunt Pilots
Security and Hot Fix Policy
Summary
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The Microsoft Client Library for AJAX
The Pulsing Heart of ASP.NET AJAX
Partial Page Rendering
The AJAX Control Toolkit
Built-in Application Services
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Job scheduling Versus Workflow
Quick Java Thread Overview
Creating a Fire-Now Trigger
Using Memory to Store Scheduler Information
Working with Jobs
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