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Part II: Basic Graphics Engine
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Chapter List
Chapter 5: Writing Your Own XNA Graphics Engine
Chapter 6: Shader Management
Chapter 7: Realism through Normal Mapping
Chapter 8: Post-Screen Shaders and the Rocket Commander Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
Cost Effectiveness of Phase Defect Removal
1 Definition and Measurements of System Availability
Conducting Software Project Assessments
Audit and Assessment
Measuring Process Capability
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Why Project Risk Management?
Identifying Project Scope Risk
Quantifying and Analyzing Activity Risks
Managing Project Risk
Closing Projects
A Practitioners Guide to Software Test Design
Section I - Black Box Testing Techniques
Use Case Testing
Section III - Testing Paradigms
Defect Taxonomies
Appendix A Brown & Donaldson Case Study
Java Concurrency in Practice
GUI Applications
Explicit Locks
AQS in Java.util.concurrent Synchronizer Classes
Summary
Appendix A. Annotations for Concurrency
The Oracle Hackers Handbook: Hacking and Defending Oracle
Attacking the TNS Listener and Dispatchers
Oracle and PL/SQL
Triggers
Defeating Virtual Private Databases
Running Operating System Commands
MPLS Configuration on Cisco IOS Software
Case Study-Hub and Spoke MPLS VPN Network with Sites Using Same AS Numbers
Command Reference
Introduction to Layer 2 VPNs
Hierarchical VPLS-Distributed PE Architecture
Case Study 3: Implementing Layer 2 VPNs over Inter-AS Topologies Using Layer 2 VPN Pseudo-Wire Switching
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