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Part II: Basic Graphics Engine
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Chapter List
Chapter 5: Writing Your Own XNA Graphics Engine
Chapter 6: Shader Management
Chapter 7: Realism through Normal Mapping
Chapter 8: Post-Screen Shaders and the Rocket Commander Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Project Management JumpStart
Developing Project Management Skills
Defining the Project Goals
Assessing Risk
Executing the Project
Closing the Books
Lotus Notes and Domino 6 Development (2nd Edition)
Database Resources
Programming Practices
Real-World Example 2: Delete a Parent Document and All Its Children: DeleteParentAndChildren
Understanding the Basics of HTML
DECS Administrator
The CISSP and CAP Prep Guide: Platinum Edition
Application Security
Legal, Regulations, Compliance, and Investigations
Understanding Certification and Accreditation
The Certification Phase
Appendix E The Information System Security Management Professional (ISSMP) Certification
A Practitioners Guide to Software Test Design
Case Studies
Decision Table Testing
State-Transition Testing
Use Case Testing
Test Planning
Competency-Based Human Resource Management
Competency-Based Employee Training
Competency-Based Performance Management
Competency-Based HR Management The Next Steps
Appendix B Further Suggestions on Employee Development
Appendix D Employee Development and Succession Management
Junos Cookbook (Cookbooks (OReilly))
Backing Up Filesystems on M-Series and T-Series Routers
Creating a Group Login Account
Choosing Primary and Preferred Interface Addresses
Introduction
Setting Up a Simple Layer 3 VPN
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