This chapter covered a lot about the background of XNA and how to get XNA Game Studio Express working on your PC, and even how to install XNA on your Xbox 360 if available. You also wrote your first little project - I wouldn’t really call it a game, but it has a texture, the Xbox 360 controller input and keyboard input is handled, and you have a response on the screen by scrolling the background texture up and down.
The following chapters focus more on programming cool little games. Here’s a recap of what you have learned so far:
Background of the XNA Framework
Installing XNA Game Studio Express
Tips and tricks how to get XNA running on Visual Studio 2005
Additional tools that might be useful like TestDriven.NET, SourceSafe, and Ants Profiler
Writing your first XNA project
Concept of the Application Model and the Initialize, Update, and Draw methods
Clearing the background
Drawing a texture with help of a sprite batch
Handling gamepad and keyboard input
Drawing a tiled background based on your input