racing games
fun racers, 337
Gran Tourismo, 337–338
Need for Speed, 338
realistic racers, 336
street racers, 336
Trackmania, 339
RacingGame class, LoadLevel method, 345
random number generation, RandomHelper class, 73–74
random vector generation, RandomHelper class, 74
RandomHelper class, overview, 73–74
realistic racing games, 336
rectangles, Pong game
coding, 35
unit testing menus, 36
reflection shader, 205
Reflection tool, dlls, viewing, 4
RenderBall method, Pong game, 41
rendering
landscapes, 310–311, 342–347
base texture, 311–312
height map, 313–315
normal map, 311–312
objects, adding, 315–317
methods, floating-point numbers and, 42
shaders and, 169–170
textures, SpriteBatch, 17
RenderPaddles method, Pong game, 42
RenderSprite method, Pong game, 37
RenderToTexture class, 222–223
resolution
background rendering considerations, 39
post-screen shaders, 217
resources
general XNA online information, 19–20
unit testing information, 32
Rocket Commander, game concept planning, 30
Rocket Commander game
introduction, 209–210
MDX, moving to XNA, 236–237
screenshots, 237–239
threads, performance and, 237
XNA and, 234–236
Rocket Motor sound, 264–265