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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Library Functions
Introduction
Using fork and exec Together
Key Terms and Concepts
Unnamed Pipes
High-Speed Signal Propagation[c] Advanced Black Magic
Signal Propagation Model
Differential Signaling
Coaxial Cabling
Appendix B. Calculation of Loss Slope
Appendix C. Two-Port Analysis
PMP Practice Questions Exam Cram 2
Project Initiation
Exam Prep Questions
Exam Prep Questions
Answers and Explanations
Exam Prep Questions
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Basic Commands to Get Started
Controlling Text in a Drawing
Managing External References
Using Layouts to Set Up a Print
Printing an AutoCAD Drawing
Oracle SQL*Plus: The Definitive Guide (Definitive Guides)
The Working Directory
Oracles Data Dictionary Views
Synonyms
Using the Product User Profile
Section B.3. Formatting Dates
Visual Studio Tools for Office(c) Using C# with Excel, Word, Outlook, and InfoPath
Working with the Windows Collections
Special Excel Issues
Creating Setup Packages
Exporting the Mapped XML in the Document to an XML Data File
How a COM Add-In Is Registered
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