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Part I: XNA Framework Basics
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Chapter List
Chapter 1: Introducing XNA
Chapter 2: Creating Your First Game-Pong
Chapter 3: Helper Classes
Chapter 4: Game Components
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
VBScript Programmers Reference
What VBScript Is and Isn™t!
Adding VBScript to Your VB Applications
Appendix B Variable Naming Convention
Appendix E VBScript Error Codes and the Err Object
Appendix H Regular Expressions
Practical Intrusion Analysis: Prevention and Detection for the Twenty-First Century: Prevention and Detection for the Twenty-First Century
Unauthorized Activity II
IDS and IPS Architecture
Internet Security Systems RealSecure
Snort
Laws, Standards, and Organizations
Mastering Delphi 7
Core Library Classes
Working with Forms
Multitier DataSnap Applications
Internet Programming: Sockets and Indy
Appendix C Free Companion Books on Delphi
Pocket Guide to the National Electrical Code(R), 2005 Edition (8th Edition)
Article 220 Branch-Circuit, Feeder, and Service Calculations
Article 328 Medium-Voltage Cable Type MV
Article 411: Lighting Systems Operating at 30 Volts or Less
Article 701 Legally Required Standby Systems
Annex E. Types of Construction
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
3-D Layers from Photoshop Layers
Exaggeration Equals Characterization
Motion Matte Painting in Photoshop
Atmosphere, Film, and Noise Effects
Motion Titling Effects
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Using DMAIC to Improve Speed, Quality, and Cost
Voice of the Customer (VOC)
Descriptive Statistics and Data Displays
Variation Analysis
Complexity Value Stream Mapping and Complexity Analysis
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